Adventures In Virtual RealityPosted by Benedict Mart Sat, January 09, 2016 14:10:11 Over the past few months I've been testing out VR animations in Blender. This was achieved by using the equirectangular projection type and exporting it as a .mov
For the VR test I created a space scene, where the viewer is on a spacewalk watching asteroids float past. It took quite a while for it to render and would've like to have space dust showing off the beams of light from the helmet. Also a lens flare from the sun would've been nice.
Defiantly need a render farm for these projects took a week to render ( 8 hours a night doing between 15-20 frames). The quality from Youtube is still quite small, so it can get pixelated. More work on render times and picture quilaty
Overall happy with the test.
Then I just inserted the metadata, which allows Youtube to process the 360 video and play it back.
Here's the link to get the insert metadata program...
As always Porn is straight on the case with VR - if that's your thing I'm sure you'll find it on the web. But I concerned with the narrative and the dramatic possibilities of VR and how we can tell engaging stories with this new medium.
Over the past few years there is a big push in the Virtual Reality - Facebook acquiring Oculus VR and Google cardbox with Youtube making it easy to creating 360 content. Next year will be the year of the VR, with a range of cameras ready to be released from from Google teaming up with GoPro for Jump 16 camera kit, Nokia's OZO and Samsung's Beyond. For more of a cheaper line of cameras please click here.
We're on a new dawn of film making with these camera's - an amalgamation of film theater and video games techniques ready to be created for the VR market. For VR narrative stories to succeed - quality content needs to be created.
Here's a list of links and videos to some of the cameras and headsets. I'll be going into more detail on the production side later on...