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Tests with VR in Blender

Adventures In Virtual RealityPosted by Benedict Mart Sat, January 09, 2016 14:10:11
Over the past few months I've been testing out VR animations in Blender. This was achieved by using the equirectangular projection type and exporting it as a .mov

For the VR test I created a space scene, where the viewer is on a spacewalk watching asteroids float past. It took quite a while for it to render and would've like to have space dust showing off the beams of light from the helmet. Also a lens flare from the sun would've been nice.

Defiantly need a render farm for these projects took a week to render ( 8 hours a night doing between 15-20 frames). The quality from Youtube is still quite small, so it can get pixelated. More work on render times and picture quilaty

Overall happy with the test.

Then I just inserted the metadata, which allows Youtube to process the 360 video and play it back.

Here's the link to get the insert metadata program...

https://support.google.com/youtube/answer/6178631?hl=en

To view this VR test you need to have the chrome browser or on a mobile device.






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Selection of Youtube VR Videos

Adventures In Virtual RealityPosted by Benedict Mart Mon, September 28, 2015 16:48:32
From the art house to the commercial to the outright wacky VR videos on Youtube...

As always Porn is straight on the case with VR - if that's your thing I'm sure you'll find it on the web. But I concerned with the narrative and the dramatic possibilities of VR and how we can tell engaging stories with this new medium.

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Neuromancer is Here...

Adventures In Virtual RealityPosted by Benedict Mart Mon, September 28, 2015 15:23:34

Over the past few years there is a big push in the Virtual Reality - Facebook acquiring Oculus VR and Google cardbox with Youtube making it easy to creating 360 content. Next year will be the year of the VR, with a range of cameras ready to be released from from Google teaming up with GoPro for Jump 16 camera kit, Nokia's OZO and Samsung's Beyond. For more of a cheaper line of cameras please click here.

We're on a new dawn of film making with these camera's - an amalgamation of film theater and video games techniques ready to be created for the VR market. For VR narrative stories to succeed - quality content needs to be created.

Here's a list of links and videos to some of the cameras and headsets. I'll be going into more detail on the production side later on...

A few headsets out already and going soon....

https://www.google.co.uk/get/cardboard/

You can buy decent headsets based on the cardboard design(who wants to put a £600 phone in cardboard and start waving it around on your head?) on Ebay for around £10.

https://www.oculus.com/en-us/

http://www.samsung.com

Sony Morpheus VR

http://www.htcvr.com/


So with a decent phone inside a headset connected to the internet VR is open.






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